Controls

  • W & D to move
  • Spacebar to jump (hold to jump higher)
  • S to quick-descend
  • NEW MECHANIC:  arrow-keys to whistle

DEVLOG WEEK #3

This week, the task was implementing a new mechanic. In doing so, our avian friend learned to use her voice! On top of that, we worked on polishing the feel of our game.

New mechanic

  • New menu, controlled by the arrow-keys
    • this allows for 4 options, 3 of which have a mechanic in game.
  • Whistle to show the Path (right arrow-key)
  • Whistle to activate nearby Updrafts (down arrow-key)
  • Whistle to reveal nearby Hidden Paths (left arrow-key)

Other changes

  • Made coyote-time true coyote-time, by limiting the window to a small timeframe
  • Forced descent works more properly now.
    • It can also be used to force through Updrafts
    • It can now also be interrupted by the jump-key
    • Visual overhaul to release more feathers at the start of a forced descent.
  • Updrafts were changed
    • Landing in an updraft resets updraft strength against decay.
    • Landing in an updraft resets updraft strength against decay.
    • Updrafts visually overhauled to make them more obvious
    • They now also have an 'inactive'-state, where the particles are more calm, in comparison to the 'active'-state initiated by the new Whistling-mechanic.
  • Zoom-in/-out areas added, in case the player needs a better visual of their surroundings.
  • Camera follows the player ahead further down when falling, to aid the player in seeing where they’ll land
  • Checkpoints were added, with a new visual animation.

DEVLOG WEEK #2

This week, we worked on level design.and integrated the feedback from last week's playtests.

Integrated feedback

  • Quick-fall mechanic with animation
  • Wind- up and -down; walking animation scales with speed

Other

  • Added updrafts and spikes


DEVLOG WEEK #1

What changes did I make to the template?

  • Coyote Jump
  • Jump-over
  • Fixed wall-jumping
  • Speed is slower, Jump is lower, Fall is slower
  • Added self-made Player Character sprites and particles.
  • New sounds (jumping, flapping wings, ouchies)
  • Stretch & Squish when jumping
  • Added fitting background music, by Bert Cole

Known bugs

  • Coyotetime lasts infinitely
  • Some enemies do not die.
  • Sometimes, the landing animation is slightly late
StatusReleased
PlatformsHTML5
AuthorSiwertdj
Made withUnity