Isometric Voxel Shooter - Prototype
This project was developed for the course 'Rapid Prototyping' at HKU in a gamejam, with the theme of "Extinction".
The idea is trying to maintain your depleting number of resources while surviving the raiders and bad guys of the toxic wasteland (I know, classic). Collecting resources was a feature I was not able to implement within the given timeframe, but the combat mechanics are there and they are functional.
In the future, I'd like to expand on the resource system, scavenging system, more detailed level building, and conversations with the player's adversaries.
Asset Credits:
- Monarchshield, Voxel Characters Collection!
- SURIYUN, Voxel Environments 1
( if credit to your content is missing, please contact me )